Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that fans were agreeably astonished by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it managed to capture multiple facets of the player's experience.

We followed vault-dweller Lucy, trying to do the right thing and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who begins to question his cult's leadership and causes significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any moral compass out in the contaminated wastes.

Setting the Stage for the Second Season

The show's first season conclusion revealed a major secret about who helped cause the atomic conflict that condemned a population in bomb-proof bunkers for centuries. It also posed plenty of questions open for the upcoming chapter – and, now, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the response to the show, so this time people are arriving with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and environments were fabricated, mirroring the improvised nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to seem like it’s real.”

In fact, virtually each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by talented film-makers who are also longtime fans, with the help of the game developers behind the source material. This common understanding for the universe is clear in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a new viewing experience, a dynamic the team themselves are eager to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

Joseph Brown
Joseph Brown

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot mechanics and player strategies.